Final fantasy vi player”s guide pdf

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However, most later localizations used the original title. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. The game’s plot develops as the player progresses through towns and dungeons. Town citizens will offer helpful information and some residents own item or equipment shops. Dungeons appear as a variety of areas, including caves, sewers, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores. Some dungeons feature puzzles and mazes, which require the player to divide the characters into multiple parties.

A battle scene, with four of the heroes on the right and two larger four-footed monsters on the left. The figures are displayed on a green field with mountains in the background, and the names and status of the figures is displayed in blue boxes in the bottom third of the screen. When a character’s action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability. Limit Breaks, Desperation Moves, Trances, and Overdrives. When characters attain a certain amount of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu.